![]() ![]() Which gives us a much nicer-looking result: If we right-click on the donut and choose “Shade smooth”, blender will switch to using smooth shading: ![]() Our donut looks “blocky” because by default blender uses flat shading. We can “apply” our object’s new scale with “Control + A”, then choose “Scale” from the menu that pops up, as shown here:īlender has two types of object shading: flat and smooth. You pretty much always want this to be “1”. You’ll see that the scale of the object is now around “0.033”. Hitting the “n” key will bring out a side menu like the one shown here. Say, 0.1 meters (10 centimeters) for a start. Use the “s” key to scale down to a more appropriate size. The donut above has a radius of about one meter, so it’s enormous. It’s important to keep things as close as possible to their real-life scale. You should also try to choose a number of major and minor segments that results in relatively square faces on the surface of the object, like this: Making things high resolution at the start of a project is more work for blender and more work for you, since you will be stuck editing object meshes that have a huge number of faces and vertices. Tip: When setting the number of “Major segments” and “Minor segments” for the torus, keep the numbers relatively low. If you accidentally close this menu, you can bring it back up with “F9”: When you add a new shape, a menu will come up at the bottom that allows you to edit the shape’s properties. Try to choose an object that is as close to the finished shape you’re shooting for as possible (in this case, a torus is pretty close to a donut):.This file is the result of my work after following along with the steps in the YouTube video. You can download the associated “.blend” file here.You can download a PDF copy of this post here.Notes below correspond to this YouTube video.I’ll be making additional notes for each of the videos in the series! I have a long way to go.Just some notes I made while following along with this now-famous blender donut tutorial. I love how the well turned out so I've set myself a challenge of creating our house in a similar style. Ran through another Blender Guru tutorial for this. My first shot at rigid body physics and creating an animation. There's not much space to get a bucket out. ![]() If I were to carry on I'd probably work on the proportions. Man, those tiles were tricky! I think I'm finished with this well. I added a bit more to the frame and checked out a few object modifiers. Just a little bit today since it's Saturday. I spent some time focussing on lighting, positioning the camera and tweaking render settings to get a nice workflow. I started another beginner tutorial series with the aim to build a low poly well. Rather than sprint into new concepts, I thought it would be beneficial to practice what I've already learned, particularly memorising the hotkeys. This involves displacement and bump mapping to turn a cloud texture into 3D bumps. Now to make the bready part look less playdough-like. I had to drive down to Greggs for an iced doughnut. I created a few sprinkles at different sizes and used the hair mode to randomly generate 1000 on top of the icing. Key Lesson Learned: Don't have a YouTube video playing while rendering. I had no idea that something like this could be achieved in such a short amount of time. I'm absolutely delighted with the results. Part 1 has us following along with Andrew to learn the interface while sculpting a simple doughnut with glossy icing. The goal of the series is to learn a wide range of what Blender can do by creating a doughnut and coffee animation. Search 'Blender' on YouTube and Blender Guru's "Blender Beginner Tutorial" lands on top with millions of views. Blender is a free and open-source 3D creation suite that supports the entire 3D creation pipeline. Luckily, getting started seems to be really accessible. I watch a lot of CGI related YouTube videos, particularly from Corridor Crew and Captain Disillusion, but until now I'd never given it a go myself. I've challenged myself to spend the next 30 days learning the art of 3D graphics and rendering my own creations. 13th October 2020 By Duncan McDougall 30 days in Blender ![]()
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